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Creative studio

Interfaces people can finish using.

UI/UX at Nerix is practical. We map the journey, structure the information, and design screens that engineering can build. Research is sized to the project: interviews and testing when they will change a decision, not as a ritual. We design websites, apps, and the systems that keep later screens consistent.

Problems we help with

The screen looks finished but the flow is not

Visual design started before anyone wrote the steps a person takes.

Every new feature invents a new style

Buttons, forms, and spacing drift because there is no shared system.

The enquiry dies in the form

Labels are unclear, errors are vague, or the page asks for too much.

Services and deliverables

What this engagement can include. The final scope is agreed per project.

  • User research

    Focused interviews or reviews when a decision needs evidence.

  • User personas

    Short portraits based on what you know about real customers, not fiction presented as data.

  • Customer journey mapping

    The path from first contact to the task being done.

  • Information architecture

    The map of pages, navigation, and labels.

  • Wireframing

    Structure before colour, so the layout can be argued on its merits.

  • Interactive prototyping

    A clickable flow for the paths that are easy to get wrong.

  • Website UI design

    High-fidelity pages ready for build.

  • Mobile app UI design

    Phone screens with states, not only the happy path.

  • Design systems

    Components, type, and spacing for a product that will grow.

  • Usability testing support

    A short test plan and notes from sessions you can run or we can facilitate.

  • UX audits

    A review of an existing product with a prioritised list.

  • Accessibility reviews

    Checks against practical barriers: contrast, labels, focus, and structure.

  • Conversion-focused redesign

    Page changes aimed at a defined action, without a promised conversion rate.

Key benefits

Buildable design

Files are organised for the developer who will implement them.

States included

Empty, error, and loading views are designed, not invented in code.

A smaller decision set

We design the flows that matter instead of every imagined screen.

Shared language with engineering

Components in Figma match the way the interface will be built.

Tools and technologies

  • Figma
  • FigJam
  • prototype testing

Our process

  1. 01

    Frame the task

    Who is using it, what they are trying to do, and what done looks like.

  2. 02

    Structure

    Sitemap or flow, then wireframes of the critical path.

  3. 03

    Visual design

    Interface, components, and the states around the path.

  4. 04

    Support the build

    We stay available while engineering implements the screens.

Relevant use cases

A product before development

Flows and a prototype that keep the first build small.

A website that does not convert interest

An audit and a redesign of the pages where people drop off.

A growing app

A design system so new screens stop looking unrelated.

Questions

Discuss Your Project

Tell us about your ui/ux design needs and we will suggest a sensible starting scope.