The screen looks finished but the flow is not
Visual design started before anyone wrote the steps a person takes.
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Creative studio
UI/UX at Nerix is practical. We map the journey, structure the information, and design screens that engineering can build. Research is sized to the project: interviews and testing when they will change a decision, not as a ritual. We design websites, apps, and the systems that keep later screens consistent.
Visual design started before anyone wrote the steps a person takes.
Buttons, forms, and spacing drift because there is no shared system.
Labels are unclear, errors are vague, or the page asks for too much.
What this engagement can include. The final scope is agreed per project.
Focused interviews or reviews when a decision needs evidence.
Short portraits based on what you know about real customers, not fiction presented as data.
The path from first contact to the task being done.
The map of pages, navigation, and labels.
Structure before colour, so the layout can be argued on its merits.
A clickable flow for the paths that are easy to get wrong.
High-fidelity pages ready for build.
Phone screens with states, not only the happy path.
Components, type, and spacing for a product that will grow.
A short test plan and notes from sessions you can run or we can facilitate.
A review of an existing product with a prioritised list.
Checks against practical barriers: contrast, labels, focus, and structure.
Page changes aimed at a defined action, without a promised conversion rate.
Files are organised for the developer who will implement them.
Empty, error, and loading views are designed, not invented in code.
We design the flows that matter instead of every imagined screen.
Components in Figma match the way the interface will be built.
01
Who is using it, what they are trying to do, and what done looks like.
02
Sitemap or flow, then wireframes of the critical path.
03
Interface, components, and the states around the path.
04
We stay available while engineering implements the screens.
Flows and a prototype that keep the first build small.
An audit and a redesign of the pages where people drop off.
A design system so new screens stop looking unrelated.
Tell us about your ui/ux design needs and we will suggest a sensible starting scope.